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| Sujet: INFO DAYZ : 0.50 sur EXP Mer 1 Oct - 21:36 | |
| October, 1st Dayz 0.50 Update: Features & Items ListOctober, 1st: 0.50 Update is Live on Experimental Branch (746MB). We’ll keep this post updated as we discover new features. Keep in touch!The 0.50 patch will likely be a hotfix for servercrashing, map design, and adding in some extra items that have been finished. Developers are also moving forward into 0.50 to move persistence from the “administrator choice” system to all stable branch servers. Over the last week (and throughout the next few) a good deal of work has been done to gauge current server side performance, player and AI limitations, and the immediate steps required to increase the current limits. In tandem with work done with BattlEye, our game server provider partners, and our internal security team we have also continued work addressing immediate security concerns and ways to mitigate them in order to provide an enjoyable player experience. Players will begin to see these appear in the following ways:
- Experimental Branch will begin operating at 50 players per server
- With the short term goal of deploying this to stable branch servers as well
Experimental Branch will deploy and test new forms of detection from BattlEye
Over the next few months we will use experimental branch to roll out changes to Zombie AI & Sensor functions
Within weeks you will begin to be able to rent private shards of the central DayZ hive along with your DayZ server instance from your preferred game server provider
In October and November you will see experimental branch servers rolled out with varying player counts as the team tests optimization measures aimed at server performance and data management
Pairing this work with work currently under way by the design and programming teams to support the upcoming experimental release of both our first vehicle, as well as the first iteration of barricading via locked doors and the methods to break them down will greatly expand the player experiences as we close out 2014. It is important to pay attention to the project status reports, and developer streams as well as participate in discussion on the official forums to maximize your engagement with the development process. - Brian Hicks / Producer Chris / Lead Artist
"I'm happy to say that our programmers are looking into a bug which was preventing us from creating better looking 3D camo so with any luck, I'll be able to show you some in-game pictures of what we came up with in the next couple of weeks.Planned is to include wearable active camo, and some which you can craft onto your long rifle. I was pleased to see the overwhelmingly positive response received from the first pics of the hermit zombie in last week's report. We have devised a scheme to create a set of zombie 'dolls' which are skinned already and will allow us to rapidly iterate new zombie types by 'dressing the dolls' with new or existing survivor clothing models and baking them to a new texture.Work continues on vehicle parts, new survivor clothing models, and the new weapon models (Derringer, AUG, AKS74U). The release of the MP133 and Repeater were held up pending creation of sounds as, rightly so, the new door sounds superseded weapon sounds in priority." Standup Notes for the week of 15 Sept 14 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
- Prototyping procedural color changing for weapons
- Polishing bush rag and 3D camo for weapons
- Rangefinder Optic view
- New fishing related items
- Plants for horticulture
- Craftable vest and coat
- 3/4 length women's pants
- Various car parts
- Medical Scrubs
- Steyr AUG
- Zombie 'paper dolls' for rapid iteration and creation of new zombie types.
- Prison Uniform
- Large military tent
- Bugfixing character art and environment models
Animation:
- Player animation graph bugfixing
- Zombie mocap processing
- Unarmed player sprint
- Lowered one handed Pistol Animations
- Zombie Animations
- Player Pistol Animations
Design:
- Bugfixing
- Configs and scripts for new items (lockpicks, rangefinder)
- Configs and scripts for hermit zombie
- Configs and scripts for MP133, Repeater
- Weather impact on player and carried items
- Vehicles and their parts
- Horticulture
- Barricading
- Animal and zombie AI
- Advanced melee combat string table
Programming:
- Inventory fixes
- Security on player location updates
- Doors locking and destroying
- Zombie phantom sounds
- Performance issues
- Unintentional weapon switching
- Broken door states in navmesh
- Improved persistence saving
- Diagnostics for debugging
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Mer 1 Oct - 22:07 | |
| - Eric Foley a écrit:
- J'ai pas eu le temps de traduire mais je sais que vous êtes tous bilingue !
heu... Aie donte inderstinde... |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Mer 1 Oct - 23:25 | |
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- Prototyping procedural color changing for weapons
- (en gros on va pouvoir bientot peindre toutes les armes)
- Polishing bush rag and 3D camo for weapons
- (finision au niveau texture des camo sur les armes (mosin camo + sac a patate dessus))
- Rangefinder Optic view
- (peut ètre un changement du pointeur de viser)
- New fishing related items
- (nouveau poisson)
- Plants for horticulture
- (plantes pour l'agriculture)
- Craftable vest and coat
- (on va pouvoir se faire des doudounes)
- 3/4 length women's pants
- (pantalon pour femmes)
- Various car parts
- (parties de voitures)
- Medical Scrubs
- (matériels médical)
- Steyr AUG
- (arme)
- Zombie 'paper dolls' for rapid iteration and creation of new zombie types.
- (moins de zombies similaires et moins de zombie beuguer)
- Prison Uniform
- (uniforme de prison)
- Large military tent
- (grandes tentes militaires)
- Bugfixing character art and environment models
- (fix des bugs de perso et environnements)
Animation:
- Player animation graph bugfixing
- (bug fixer sur les animes des joueurs)
- Zombie mocap processing
(nouveaux types de zomb?)
- Unarmed player sprint
- (sprint sans armes)
- Lowered one handed Pistol Animations
- (porter un pistoelt a une main)
- Zombie Animations
- (new zombie anim)
- Player Pistol Animations
- (nouvelles anim de pistolet sur les joueurs)
Design:
- Bugfixing
- (fix de bug)
- Configs and scripts for new items (lockpicks, rangefinder)
- (nouvelle config et animation pour des objets)
- Configs and scripts for hermit zombie
- (script pour le pseudo hermit zombie)
- Configs and scripts for MP133, Repeater
- (script et config pour deux armes)
- Weather impact on player and carried items
- (impect du temps et des item porter sur le joueur)
- Vehicles and their parts
- (partie de véhicules)
- Horticulture
- (toutes est dans le nom)
- Barricading
(BARRICADE!!!!!!)
- Animal and zombie AI
- (nouvel ia (intéligence artificielles))
- Advanced melee combat string table
- (nouvel animation pour les combats)
Programming:
- Inventory fixes
- (fix des inventaires)
- Security on player location updates
- (sécurité sur la localisation des joueurs sur la carte (sans doute moins de rallback)
- Doors locking and destroying
- (les portes cassées ou fermées)
- Zombie phantom sounds
- (pu de zonzon fantôme qui font stresser)
- Performance issues
- (hausse des performances)
- Unintentional weapon switching
- (pu se PUTIN de switch d'armes involontaires)
- Broken door states in navmesh
- (portes en bois cassés dans une villes)
- Improved persistence saving
- (LA PSEUDO SAUVEGARDE DE LA PERSISTANCES)
- Diagnostics for debugging
- (un outil de diagnostiques en cas de bug)
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 9:50 | |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 10:58 | |
| des parties de bagnoles ? Pour quoi faire ? |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 12:38 | |
| un véhicules test va être mise en place donc on va pouvoir faire bob le bricoleur |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 13:22 | |
| ON va pouvoir créer un groupe "mécano"^^ |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 15:12 | |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 15:51 | |
| attend on a dit "véhicule", on a jamais parlé de roues.. |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 15:59 | |
| y a que toi qui roule sans roue foley |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 17:00 | |
| j'en connais beaucoup qui roule sans roues, mais avec du goudron |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 17:02 | |
| donner lui l'oscar de la meilleur vanne |
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Fracasse Proteck ADMINISTRATEUR DAYZ-LIFE FRANCE
| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 17:27 | |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP Jeu 2 Oct - 18:10 | |
| - Fracasse Proteck a écrit:
- +1 j'aime
et tu follow sur twitter? |
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| Sujet: Re: INFO DAYZ : 0.50 sur EXP | |
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